motorcycle wave conf
3645c final animation screen
366eb screen starting
36728 screen that ends where the animation is done
36757 screen where the animation ends
3c9f0 level where it will be done
3c9f8 scroll where the jet ski starts
3c9fc scroll continue on auto moto after beating miniboss
3d096 mini boss blackening level
3d0a0 scroll 23=scrol 3 to start the miniboss
3d0a4 scroll 24=04 to finish the miniboss
2f170 media screen and boss screen by wave
37127 0f motorcycle with mega buster



activated water for all levels
376f8 03
37703a90d

376f8 level for megaman to fly in space (04) = starman (03) = stoneman

fast gyroman lift
after placing sprite 48 in a closed space
14430 background screen (27)
4a290 disappear the sprite from the sides: 00000000000000000000000000000000



slow elevator in wily 4
3d0e0 where the spaces in 00 refer to the levels
a143 12 rise 1
a187 13 rise 2
a171 14 rise 3
a113 1e (final screen)
a16d 1e screen where to stop
a17f 2c (final scroll) (2 + C (c is the final scroll))
#### the spaces of B are used so that it works in wily 4)###
3d0eb 2a (starting scroll (A is the scroll))
3d0fb 14 elevator exit screen
3d10b 1e final screen



final darkman zone Protoman 4 (stands explosion) adapted for Metropolis.
(09 symbolizes the screen, and there is an indicator 09 for each box that will explode)
(The other indicators are 82 83 84 that symbolize the number of tsa (see with megafleX) that will paint after exploding each square)
Paste the following code to see the respective changes
36f80:
280A0038C80600C8C80200C828FE00092A0283B84809290382B83809290283B82809280384B818092A0083A84809290182A83809290083A828092809280184A84A8184A84A84A84A84A84A818


bubbles
place the sprite 4A in an initial screen
A2FD place the screen to generate the bubble if for example it is screen 08 then 79-08 is 71 in hexadecimal, a2fd must be placed in this address 71 in such a way that the specification of the screen is completed.

a303 delay to generate the first bubble
A368 delay to generate the small bubble


giant drill bit
14682 colors of regeneration (you must use the fourth color, when this element is destroyed, it will change the colors to black for an instant, and when the drill regenerates it will use the colors placed in this hex address: in this case it is 271606)


###Animation after beating wily
1a0e4 walking speed of dr. willy
36c0d adress for wily's chase sound after leaving the ship
36c21 screen where megaman stops after running
1a10c screen where wily stops after running
1a23e screen to which Dr. Wily must flee after falling the wall (the screen after the previous one)
36d24 screen that closes the scene, (the wall)
36bf8 remove animation colors from subpalette 4 = 9a -> 00
1v4ed palette castle destruction scene)
1c50e staff roll palette


floor teleport id=40
place the sprite object 40
36622 secondary tile loading
3cb56 initial screen after teleportation
36f0c teleport paddle 0F102D0B0F2027000F1016060F331101
16279 medium screen palette
a9ac palette skin 1
3cb5a glitch of a line in the middle
36639 position in X where you will fall

starman style platforms
a085 physical screen to be used (usually an empty black screen)